In a May 2010 Future Salon, Dino Karabeg, Associate Professor Institute of Informatics University of Oslo, brought us his approach to making global changes (see Future Salon video). He has returned from Norway for a brief visit to the Bay Area and we have him for an update with the 10th Trimtab. Join us July 16 at SAP Labs North America, Building 1: Please follow signs to our room. SAP is located at 3410 Hillview Avenue, Palo Alto, CA 94304. Free and open to the public. Please RSVP. 6pm Networking 7pm talk/game.
Here is Dino's description:
"It is absolutely necessary to find a way to change course," wrote Aurelio Peccei, the first president of The Club of Rome, based on a decade of research and this think tank's view of the global condition in 1980. The Game-Changing Game (a real-life, collaborative game-like strategy), which we will begin playing together at this event, is offered as a prototype solution—a practical way to change course—which is already being implemented in practice.
Two years ago I orchestrated a dialogue at the Future Salon about `trimtabs for systemic change,' where I introduced nine ongoing projects with course-changing potential. I am now coming back with the tenth systemic trimtab; but this final trimtab is generic—The Game-Changing Game is a practical `machinery' for systemic change in any domain, or for systemic innovation, as I prefer to call it.
The Game begins by offering a choice of eight career or life goals. Each choice is followed by a reflection, inviting the player to aim high. A hint is offered why uncommonly high achievements are reachable within The Game. The rest—the substance—of The Game consists of a Vision Quest, where the players find a strategy to be followed along which such high achievements can be reached; and of an Action Quest, where a collection of already active projects, ready to be joined, is discussed and offered.
A salient characteristic of The Game-Changing Game is that information technology is being used in its projects as an enabler. The Game offers a vision of a mature Information Age, where `making the world work for all' is a business niche for information technology; and where a way to get there is offered by creating a synergy between business and humanistic interests.