The Future Salon is Monday, 6:00 PM, at SAP Palo Alto. Here are three questions and answers with Professor Karabeg:
1. Are participants of the Future Salon going to create their own goals and walk away with a plan to implement their monster goals?
A: Think about The Game as a loom and of the positive strivings of its players as threads. What The Game aims to accomplish is to weave the threads into a rug that is capable of bringing all those threads to their goal. 'Systemic innovation' provides the power that makes the rug fly.
2. You talk about that others are playing it already. Can you point us to an example?
A: The real-life part of the current prototype of The Game consists of five different, already active projects. In the presentation I will be focusing on a single one, the ZIG Project (http://debategraph.org/Stream.aspx?nID=150976&iv=05), which is simultaneously a game changer in journalism/public informing, education, academic research and entrepreneurship. Part of The Game is to (perpetually) create The Game. An online community working on co creating the Loom for the Game Changing Game - see www.debategraph.org/gcg. A team of resourceful Next Now members is currently playing by making The Game grow roots in the Bay Area - Join the Meet up for Game Changing for Thinkers and Doers at http://www.meetup.com/GameChanging/ The game changing that transformed Apple Computer from a desktop computing manufacturer into a phone/music/app powerhouse is a concrete example of the scale of game changing that is possible for organizations and individuals.
3. Are there problems beyond the reach of the structural change that 10th Trimtab is offering?
A: I would rather speak about two complementary ways of looking at things and problems; let's call them 'symptomatic' and 'systemic.' If you have a headache you may take a pain killer, or you may think about lifestyle changes that would eliminate headaches. What is particularly attractive about the latter option is that it offers us a way to turn (contemporary, or wicked) problems into (systemic or comprehensive improvement) opportunities. If we think of the caterpillar as the current state, structurally changing the caterpillar is insufficient. The 10th Trim tab is Game Changing of the order of the caterpillar turning into pupae and thence into a butterfly. Metamorphosis, where the caterpillar structure has a place to transform from within and reform into a butterfly able to fly and live in ways that the caterpillar could never structurally transform into.
In a May 2010 Future Salon, Dino Karabeg, Associate Professor Institute of Informatics University of Oslo, brought us his approach to making global changes (see Future Salon video). He has returned from Norway for a brief visit to the Bay Area and we have him for an update with the 10th Trimtab. Join us July 16 at SAP Labs North America, Building 1: Please follow signs to our room. SAP is located at 3410 Hillview Avenue, Palo Alto, CA 94304. Free and open to the public. Please RSVP. 6pm Networking 7pm talk/game.
Here is Dino's description:
"It is absolutely necessary to find a way to change course," wrote Aurelio Peccei, the first president of The Club of Rome, based on a decade of research and this think tank's view of the global condition in 1980. The Game-Changing Game (a real-life, collaborative game-like strategy), which we will begin playing together at this event, is offered as a prototype solution—a practical way to change course—which is already being implemented in practice.
Two years ago I orchestrated a dialogue at the Future Salon about `trimtabs for systemic change,' where I introduced nine ongoing projects with course-changing potential. I am now coming back with the tenth systemic trimtab; but this final trimtab is generic—The Game-Changing Game is a practical `machinery' for systemic change in any domain, or for systemic innovation, as I prefer to call it.
The Game begins by offering a choice of eight career or life goals. Each choice is followed by a reflection, inviting the player to aim high. A hint is offered why uncommonly high achievements are reachable within The Game. The rest—the substance—of The Game consists of a Vision Quest, where the players find a strategy to be followed along which such high achievements can be reached; and of an Action Quest, where a collection of already active projects, ready to be joined, is discussed and offered.
A salient characteristic of The Game-Changing Game is that information technology is being used in its projects as an enabler. The Game offers a vision of a mature Information Age, where `making the world work for all' is a business niche for information technology; and where a way to get there is offered by creating a synergy between business and humanistic interests.